![]() The game offers a 3D map option similar to reboot Doom’s map, which I didn’t use that often, but it was helpful when I needed it. Speaking of levels, they feel a bit more cohesive, which I like for consistency’s sake. Levels have more of a set, linear path instead of feeling like a maze as well as occasional checkpoints, which helps with navigation. The more modern elements can be seen within the cracks. Does the human body even contain that much blood? Levels also have some traditional elements like point-a-to-point-b level design, locked doors with different keys to find within the level, some unique level dynamics in a few of the levels, and traditional health and ammo pickups. Enemies are traditional in their 2D sprite look, choppy animations, and their archetypes, and the same goes for the weapons. The environments in this game look excellent with beautifully-rendered locales as well as some great lighting and special effects (oh so much blood), but getting up-close shows its true pixelated nature, and I think being able to have both is really neat. Where this game keeps to its roots is in its arcade-style gameplay, weapons, and look. I think this game addresses those issues well, but I still found myself bouncing off this game like I do with other retro shooters. While I enjoy playing retro shooters, I find some of its elements hard to play nowadays. It has enough of the retro trappings to clearly show its homage to the early days of Doom, but it’s also modern enough to take inspiration from modern Doom. Where Prodeus separates itself from other boomer shooters is its excellent blend of modern and retro. Fortunately, this is one of the best one of those I have played to-date, but I still found myself ready to call it a day by the time I reached the end. I went into this game cautiously optimistic because of all the modern retro FPS releases I have seen and played, this one seemed to have the most buzz. There has been a recent surge of retro FPS games over the past few years, and while I’ve had fun with some of them, I also found myself tiring out and losing interest in them over time. It released on November 9th into early access, and is planning on a full release 8-12 months later. Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more-then take things to the next level by creating and sharing custom game modes.īurst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions.Prodeus is a first-person shooter meant to blend elements of modern and retro shooters together. Team up and go head-to-head in a variety of multiplayer modes. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system.ĭiscover new arenas through a built-in browser filled with community-created maps, and keep the visceral combat fresh. Splatter the steel walls and alien halls with the blood of your enemies. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons. Steel yourself for fast and frantic nonstop action. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos. Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology.
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